Working with the Instructional Education Team at Adobe Systems Inc., I created wireframe illustrations to aid in the iterative development of the new Support Hub information architecture. The hybrid wireframe illustrations enabled the organization of a complex matrix of new and existing help assets. Weekly updates and enhancements were instrumental in communicating site content and design to executive leadership and making progress toward the goal of greater customer success at launch.
Main landing page.
Each Adobe product has a "mini hub" serving as a home base for users as they download, install, and learn about their Adobe software or enterprise service.
Overview of site.
Diagram of Level 1.
Diagram of Level 2.
Sample product page "mini hub."
Diagram of Level 3.
Coauthored and designed a 180-page volume to accompany an exhibition at the Sainsbury Centre for Visual Arts, Norwich, UK. As part of a transdisciplinary, international project, unearthed explores two of the world’s great figurine traditions: the Japanese Jomon culture (14,000–300 BC) and the Neolithic figurines of southeastern Europe (6500–3500 BC).
Book cover and jacket design.
Title page.
Kokugakuin University archaeologist Taniguchi Yasuhiro’s analysis of breakage patterns of figures.
Joyce Marcus’ analysis of figurine rituals and Frida with Idol by Nicholas Muray (1939).
Antony Gormley constructing his installation Field for the British Isles (2004) consisting of 40,000 clay figurines created by local families from St Helens, Merseyside and Slab-shaped Cruciform dogu (Japan 2500–1500 BC).
Miklos Gaál, Avendia Presidente António Carlos (2004).
Miloje Vlasic, Preistoriska Vinca (1936) and Hokkaido University archaeologist Kosugi Yasushi’s Jomon Database Project (2000).
Interview with Michael Askin, an artist who creates cities in miniature. “The other thing about the miniature landscapes was that they tended to draw me in in a most narcotic way. Building a landscape, I existed in its separate space for the duration.”
Professor Munakata with Ancient Japanese Treasures and the Sutton Hoo Helmet
Jake and Dinos Chapman, Hell (2008).
Interview with archaeologist Rosemary Joyce on what attracted her to working with figurines. “Identification with a projected universal humanity I think is a first hook, combined with the way that they prompt narratives.”
Interview with performance artist and figurine fanatic Shaun Caton. “If dolls are a form of idol, the strangeness and the uniqueness of prehistoric figurines have always been present in my psyche. I first became aware of them as a child visiting museums (vast repositories of lost memories) and viewing them in sparkling glass vitrines.”
Essay on psychoanalytic effects of absence and censored letter.
Back-of-book questionnaire and photo of father and son making figurines from clay at an interactive event at the British Museum, London UK (2010).
Cover gatefold dogu and figurine line drawings by Ian Dennis.
Reflections on Design Thinking
This book was distilled from the feedback of students in the 2011–2012 Design for Service Innovation (DSI) course at Stanford Graduate School of Business and its DSI fellows. The book design is intended to encourage students, by giving them a supportive and friendly framework through which to progress, as they and their team grapple with appyling their abilites to research, problem solve and produce coordinated effort to solve assigned real world challenges.
Acknowledegments
Image: The 2011-2012 Design for Service Innovation teaching team—Ioulia Kachirskaia, Juilan Gorodsky, Jim Patell, Stafanos Zenios, Joan Dorsey, and Jenna Tregarthen.
Graphic design and branding lead for award-winning independent film.
Official Movie Poster featuring Sasha De Sola, Soloist with San Francisco Ballet, and Viktor Kabaniaev, former principal dancer,
Leningrad State Ballet Theater.
Associate Producer, Identity Designer and Marketing Lead, Jean Zambelli. Photo Jonathan Clark.
Website: http://dancingwithnureyev.com
Trailer: https://www.youtube.com/watch?v=fWsXnTF_gU
Branding, marketing and collateral for City Ballet School, San Francisco's premiere Vagonova school of dance.
BIODESIGN: The Process of Innovating Medical Technologies, Second Edition, Cambridge University Press, 2015
All new full color edition of the Stanford Biodesign course textbook—an 839 page practical guide to the new era of global opportunity and value-based innovation in medical technology.
Website: http://ebiodesign.org
Directed the art, advertising, and promotion of a $12 million, award-winning brand serving the graphic design and electronic-publishing community. Hired, developed, and managed a team of full-time and contract designers. Planned and oversaw a $275,000/year magazine art budget. Created and implemented a radical redesign of the print edition. Art directed Publish.com website; developed content repurposing workflow. Project-managed all brand collateral, including sales media kit and conference materials. Worked closely with Publisher, Editor-in-Chief, and Director of Circulation to create cover strategies. Contracted and art directed issue photography and illustration.
In 2010, Stanford University was awarded a grant from the National Institutes of Health (1 RC4 TW008781–01) to align and better integrate global health-related activities taking place across campus by creating a Consortium for Innovation, Design, Evaluation, and Action. The C-IDEA grant, as it was known, involved the following key players at the university:
• Center for Innovation in Global Health
• Program in Healthcare Innovation
• SPARK Drug & Diagnostic Discovery Program
• Stanford Biodesign
• Design for Extreme Affordability
• Stanford Health Policy
• The Program on Liberation Technology
As part of this multi-disciplinary effort, Stanford Graduate School of Business initiated the qualitative research study that resulted in the creation of this guidebook, as well as the series of case studies upon which it is based. Jean Zambelli led the development of the design concept for the guidebook. Lyn Denend led research and editorial for the project. Stefanos Zenios was the faculty sponsor. The guidebook is used as a tool for Stanford Graduate School of Business students to help make the intimidating and complex process of Global Healthcare Innovation more approachable, with a friendly step-by-step process supported by real-world experiences from innovators in the field.